Board game prototype: HexaGolf

HexaGolf is a board game that lets you play a round of golf using dice, custom clubs, and a course laid out over a hexagonal grid. It's still in development but nearly ready for public testing. Watch this space for news about playtesting via Tabletop Simulator and (eventually) print and play.

The gameplay is centered around your golf shots. The challenge is to use your skills to balance your luck and guide the ball from tee to green to cup. You’ll also need to navigate around the bunker, water, and other hazard hexes.

For each shot you’ll choose a club and lay it on the course to see the possible landing spots for your ball. Then you’ll roll dice to simulate swinging the club. You might also use Skill Cards to adjust your dice roll or the flight of the ball.


You’ll collect Focus as you play. This represents your mental energy and clarity of mind. You’ll use your Focus to “pay” for the Skills that you use. Resources are tight and you’ll need to scramble to score low.


The graphic design and art for the game is also in the prototype stage. I’m using my own designs along with AI generated art to explore ideas.

There may be AI images in the final product, especially if I self-publish or make a free print and play. If AI art is not acceptable to you then you might want to wait and see how the full project shakes out. I’d love to use fully hand drawn art in the final version if possible.