I've been hard at work on a new version of Crashed Lander with Oculus Rift support and all sorts of other new goodies. I've also been preparing an IndieGoGo crowdfunding campaign to go along with it. I'm hoping to use this campaign to give myself a running start at a full-time game dev career. It'll also be a good way to see if there is enough interest to justify continued development effort on the game.
It's very exciting and a little nerve-wracking - even though I haven't launched the campaign yet. :) I'm trying to make sure everything is just right so I can maximize my chances of success. Just a few odds and ends to clean up and the promo video to finish and I can set it all in motion.