I've made some great progress on the Oculus Rift version of Crashed Lander. It's lookin pretty schweet! :) Even though I didn't design the original game with VR in mind it seems to be a good fit for the new design constraints. Great sense of depth, big open spaces to explore, and very little motion sickness - at least for me.
It's been a fun challenge changing the user interface, too. No more 2D HUDs - I've moved all the important info to in-world objects on the player's ship. Works well and looks really nifty, too. Right now I'm working on VR versions of the game menus and a couple of new Rift-only game levels. I should be a able to release the new version here in a week or two.